Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 769x 769x 769x 2x 2x 2x 2x 2x 1702x 1702x 1702x 624x 624x 624x 624x 624x 624x 624x 624x 2x 2x 2x 2x 2x 856x 856x 856x 856x 856x 1806x 1806x 1702x 1702x 1702x 1702x 856x 856x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 84x 104x 104x 82x 82x 82x 82x 82x 82x 82x 82x 58x 82x 24x 24x 24x 24x 24x 24x 24x 104x 104x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 104x 104x 104x 104x 104x 104x 104x 104x 104x 104x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 485x 485x 485x 485x 485x 467x 467x 467x 467x 467x 291x 291x 291x 291x 291x 291x 267x 267x 156x 156x 267x 291x 24x 24x 467x 467x 258x 218x 218x 218x 218x 128x 128x 128x 218x 218x 218x 218x 218x 258x 40x 40x 467x 467x 465x 465x 465x 467x 467x 467x 467x 467x 467x 467x 467x 467x 467x 236x 236x 236x 163x 163x 163x 163x 7x 14x 14x 7x 163x 163x 163x 236x 236x 213x 213x 213x 213x 236x 467x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 527x 527x 527x 527x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 18x 509x 527x 527x 527x 14x 14x 14x 14x 14x 14x 14x 14x 495x 495x 495x 495x 527x 527x 527x 527x 527x 527x 527x 527x 527x 527x 527x 527x 527x 80x 80x 80x 80x 80x 80x 80x 2x 2x 2x 12x 12x 2x 80x 80x 854x 854x 854x 854x 80x 80x 80x 80x 80x 80x 80x 80x 80x 80x 30x 30x 30x 22x 22x 80x 80x 84x 84x 84x 84x 84x 84x 84x 80x 527x 415x 415x 203x 203x 415x 415x 812x 286x 286x 286x 286x 526x 812x 514x 514x 514x 526x 526x 415x 415x 495x 495x 495x 259x 259x 495x 495x 72x 495x 495x 24x 24x 24x 495x 495x 72x 72x 72x 495x 495x | import { noop } from '../../../shared/utils.js'; import { effect } from '../../reactivity/effects.js'; import { current_effect, untrack } from '../../runtime.js'; import { raf } from '../../timing.js'; import { loop } from '../../loop.js'; import { should_intro } from '../../render.js'; import { is_function } from '../../utils.js'; import { current_each_item } from '../blocks/each.js'; import { TRANSITION_GLOBAL, TRANSITION_IN, TRANSITION_OUT } from '../../../../constants.js'; import { BLOCK_EFFECT, EFFECT_RAN, EFFECT_TRANSPARENT } from '../../constants.js'; import { queue_micro_task } from '../task.js'; /** * @param {Element} element * @param {'introstart' | 'introend' | 'outrostart' | 'outroend'} type * @returns {void} */ function dispatch_event(element, type) { element.dispatchEvent(new CustomEvent(type)); } /** * @param {string} style * @returns {string} */ function css_style_from_camel_case(style) { const parts = style.split('-'); if (parts.length === 1) return parts[0]; return ( parts[0] + parts .slice(1) .map(/** @param {any} word */ (word) => word[0].toUpperCase() + word.slice(1)) .join('') ); } /** * @param {string} css * @returns {Keyframe} */ function css_to_keyframe(css) { /** @type {Keyframe} */ const keyframe = {}; const parts = css.split(';'); for (const part of parts) { const [property, value] = part.split(':'); if (!property || value === undefined) break; const formatted_property = css_style_from_camel_case(property.trim()); keyframe[formatted_property] = value.trim(); } return keyframe; } /** @param {number} t */ const linear = (t) => t; /** * Called inside keyed `{#each ...}` blocks (as `$.animation(...)`). This creates an animation manager * and attaches it to the block, so that moves can be animated following reconciliation. * @template P * @param {Element} element * @param {() => import('#client').AnimateFn<P | undefined>} get_fn * @param {(() => P) | null} get_params */ export function animation(element, get_fn, get_params) { var item = /** @type {import('#client').EachItem} */ (current_each_item); /** @type {DOMRect} */ var from; /** @type {DOMRect} */ var to; /** @type {import('#client').Animation | undefined} */ var animation; /** @type {null | { position: string, width: string, height: string }} */ var original_styles = null; item.a ??= { element, measure() { from = this.element.getBoundingClientRect(); }, apply() { animation?.abort(); to = this.element.getBoundingClientRect(); if ( from.left !== to.left || from.right !== to.right || from.top !== to.top || from.bottom !== to.bottom ) { const options = get_fn()(this.element, { from, to }, get_params?.()); animation = animate(this.element, options, undefined, 1, () => { animation?.abort(); animation = undefined; }); } }, fix() { var computed_style = getComputedStyle(element); if (computed_style.position !== 'absolute' && computed_style.position !== 'fixed') { var style = /** @type {HTMLElement | SVGElement} */ (element).style; original_styles = { position: style.position, width: style.width, height: style.height }; style.position = 'absolute'; style.width = computed_style.width; style.height = computed_style.height; var to = element.getBoundingClientRect(); if (from.left !== to.left || from.top !== to.top) { var transform = `translate(${from.left - to.left}px, ${from.top - to.top}px)`; style.transform = style.transform ? `${style.transform} ${transform}` : transform; } } }, unfix() { if (original_styles) { var style = /** @type {HTMLElement | SVGElement} */ (element).style; style.position = original_styles.position; style.width = original_styles.width; style.height = original_styles.height; } } }; // in the case of a `<svelte:element>`, it's possible for `$.animation(...)` to be called // when an animation manager already exists, if the tag changes. in that case, we need to // swap out the element rather than creating a new manager, in case it happened at the same // moment as a reconciliation item.a.element = element; } /** * Called inside block effects as `$.transition(...)`. This creates a transition manager and * attaches it to the current effect — later, inside `pause_effect` and `resume_effect`, we * use this to create `intro` and `outro` transitions. * @template P * @param {number} flags * @param {HTMLElement} element * @param {() => import('#client').TransitionFn<P | undefined>} get_fn * @param {(() => P) | null} get_params * @returns {void} */ export function transition(flags, element, get_fn, get_params) { var is_intro = (flags & TRANSITION_IN) !== 0; var is_outro = (flags & TRANSITION_OUT) !== 0; var is_global = (flags & TRANSITION_GLOBAL) !== 0; /** @type {'in' | 'out' | 'both'} */ var direction = is_intro && is_outro ? 'both' : is_intro ? 'in' : 'out'; /** @type {import('#client').AnimationConfig | ((opts: { direction: 'in' | 'out' }) => import('#client').AnimationConfig) | undefined} */ var current_options; var inert = element.inert; /** @type {import('#client').Animation | undefined} */ var intro; /** @type {import('#client').Animation | undefined} */ var outro; /** @type {(() => void) | undefined} */ var reset; function get_options() { // If a transition is still ongoing, we use the existing options rather than generating // new ones. This ensures that reversible transitions reverse smoothly, rather than // jumping to a new spot because (for example) a different `duration` was used return (current_options ??= get_fn()(element, get_params?.(), { direction })); } /** @type {import('#client').TransitionManager} */ var transition = { is_global, in() { element.inert = inert; // abort the outro to prevent overlap with the intro outro?.abort(); if (is_intro) { dispatch_event(element, 'introstart'); intro = animate(element, get_options(), outro, 1, () => { dispatch_event(element, 'introend'); intro = current_options = undefined; }); } else { reset?.(); } }, out(fn) { if (is_outro) { element.inert = true; dispatch_event(element, 'outrostart'); outro = animate(element, get_options(), intro, 0, () => { dispatch_event(element, 'outroend'); outro = current_options = undefined; fn?.(); }); // TODO arguably the outro should never null itself out until _all_ outros for this effect have completed... // in that case we wouldn't need to store `reset` separately reset = outro.reset; } else { fn?.(); } }, stop: () => { intro?.abort(); outro?.abort(); } }; var e = /** @type {import('#client').Effect} */ (current_effect); (e.transitions ??= []).push(transition); // if this is a local transition, we only want to run it if the parent (branch) effect's // parent (block) effect is where the state change happened. we can determine that by // looking at whether the block effect is currently initializing if (is_intro && should_intro) { let run = is_global; if (!run) { var block = /** @type {import('#client').Effect | null} */ (e.parent); // skip over transparent blocks (e.g. snippets, else-if blocks) while (block && (block.f & EFFECT_TRANSPARENT) !== 0) { while ((block = block.parent)) { if ((block.f & BLOCK_EFFECT) !== 0) break; } } run = !block || (block.f & EFFECT_RAN) !== 0; } if (run) { effect(() => { untrack(() => transition.in()); }); } } } /** * Animates an element, according to the provided configuration * @param {Element} element * @param {import('#client').AnimationConfig | ((opts: { direction: 'in' | 'out' }) => import('#client').AnimationConfig)} options * @param {import('#client').Animation | undefined} counterpart The corresponding intro/outro to this outro/intro * @param {number} t2 The target `t` value — `1` for intro, `0` for outro * @param {(() => void) | undefined} callback * @returns {import('#client').Animation} */ function animate(element, options, counterpart, t2, callback) { var is_intro = t2 === 1; if (is_function(options)) { // In the case of a deferred transition (such as `crossfade`), `option` will be // a function rather than an `AnimationConfig`. We need to call this function // once DOM has been updated... /** @type {import('#client').Animation} */ var a; queue_micro_task(() => { var o = options({ direction: is_intro ? 'in' : 'out' }); a = animate(element, o, counterpart, t2, callback); }); // ...but we want to do so without using `async`/`await` everywhere, so // we return a facade that allows everything to remain synchronous return { abort: () => a.abort(), deactivate: () => a.deactivate(), reset: () => a.reset(), t: (now) => a.t(now) }; } counterpart?.deactivate(); if (!options?.duration) { callback?.(); return { abort: noop, deactivate: noop, reset: noop, t: () => t2 }; } var { delay = 0, duration, css, tick, easing = linear } = options; var start = raf.now() + delay; var t1 = counterpart?.t(start) ?? 1 - t2; var delta = t2 - t1; duration *= Math.abs(delta); var end = start + duration; /** @type {Animation} */ var animation; /** @type {import('#client').Task} */ var task; if (css) { // WAAPI var keyframes = []; var n = Math.ceil(duration / (1000 / 60)); // `n` must be an integer, or we risk missing the `t2` value // In case of a delayed intro, apply the initial style for the duration of the delay; // else in case of a fade-in for example the element would be visible until the animation starts if (is_intro && delay > 0) { let m = Math.ceil(delay / (1000 / 60)); let keyframe = css_to_keyframe(css(0, 1)); for (let i = 0; i < m; i += 1) { keyframes.push(keyframe); } } for (var i = 0; i <= n; i += 1) { var t = t1 + delta * easing(i / n); var styles = css(t, 1 - t); keyframes.push(css_to_keyframe(styles)); } animation = element.animate(keyframes, { delay: is_intro ? 0 : delay, duration: duration + (is_intro ? delay : 0), easing: 'linear', fill: 'forwards' }); animation.finished .then(() => { callback?.(); if (t2 === 1) { animation.cancel(); } }) .catch((e) => { // Error for DOMException: The user aborted a request. This results in two things: // - startTime is `null` // - currentTime is `null` // We can't use the existence of an AbortError as this error and error code is shared // with other Web APIs such as fetch(). if (animation.startTime !== null && animation.currentTime !== null) { throw e; } }); } else { // Timer if (t1 === 0) { tick?.(0, 1); // TODO put in nested effect, to avoid interleaved reads/writes? } task = loop((now) => { if (now >= end) { tick?.(t2, 1 - t2); callback?.(); return false; } if (now >= start) { var p = t1 + delta * easing((now - start) / duration); tick?.(p, 1 - p); } return true; }); } return { abort: () => { animation?.cancel(); task?.abort(); }, deactivate: () => { callback = undefined; }, reset: () => { if (t2 === 0) { tick?.(1, 0); } }, t: (now) => { var t = t1 + delta * easing((now - start) / duration); return Math.min(1, Math.max(0, t)); } }; } |